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2010-05-08

Sins of A Solar Empire - Trinity

Sins of A Solar Empire - Trinity
STHead
In an age where piracy spread violence throughout the world. Game developers are trying to protect several different camps their work from being pirated only hope to increase sales to their work. One way the players themselves are evident fact is that cramming DRM or protection who want to be unwilling to play a bonus (Where he belongs here I), but results are not returned as expected. Sales of stuffed game system to prevent this, most do not return to the target and it does not allow piracy decreased or disappeared at all. (In addition to the challenge as they borer a separate system) during the past 2-3 years trying to throw the midst of capital protection for innovative new research in the gaming industry. Back with one developer in the successful sales of the game that is not what any protection. Games that focus on the style of play interesting. Game players can say it that it was entirely glass quality Yes, this game is that Sins of a Solar Empire  and sales of high and impressive. Despite that the game itself, which is without any protection violations. Thereby cool the sentence prick the heart of many game developers that you would be familiar to many people that "if the game it rocks.  is also sold. up.  how we would not be denied that piracy is affecting sales of games from other labels, but Ironclad Games has the game industry has proven that Of the players turned their attention works as a developer is willing scoop bags. Not need to come from coercion or be unwilling alone. But the motivation is another quality one way that players and developers can share the satisfaction and Sins of a Solar Empire is to confirm that this idea is practical.  
demo01 demo02
Introduction  long .. one on each ครับ it better. Many people are confused that Sins of a Solar Empire is as Galactic Civilization 2, but actually the second game to come this The style of play completely different Galactic Civilization 2 Turn Base Strategy is the game much more detailed. (Enormous) focused primarily administrative empire. And the game has anything to do much until you could not join pieces, if not accounted That game Civilization line of focusing on management and planning. And you might be comparable to this game it is space CIV region I would not wrong.
demo03 demo04 
Sins of a Solar Empire is a RTS with a combination of management to become part of the core of the game. Or we called 4X, which is vertical to the survey were (Explore), extending the reign (Expand), harvest resources (Exploit), and conquer enemy forces. (Exterminate) Sins Not typical RTS game somewhat because there are many small details thoroughly enough. (But not much as Galactic and your headaches of course) the game focused on fighting the rapid fleet similar to games like Homeworld and management resources of stars similar to the game Imperium Galactica2 (Dating Game Style Space Strategy Model. would be familiar to seasoned well), you may need more time to learn how to play RTS games in general do. But good luck to the training mode of the game. Quite effective and easy to understand. Although the training mode, the game is to wash a little more prosaic. But I also suggest people start playing this game for the first time to learn the details of each game before. Because it will help you understand how to play the game fairly, and Basic.


Trinity.
What's new

Sins of a Solar Empire - Trinity that includes games region main EP and 2 for which also include sector Entrenchment and Diplomacy If you are a fan this game and keep track of purchase EP sold through Impulse before, you will. No need to buy this region Trinity ครับ play any. But for someone who never played the EP, or even the main sectors of the Trinity version of this game it is very interesting ever. One thing that makes this game different from the version of the main game is a pure. Additional new elements in an EP to come out earlier in Entrenchment and Diplomacy elements that have what. Let's see it together.
entrenchment_logo
Entrenchment. -. EP is the first add a new form of research units and a new one. Typically, research on transmission lines are divided into two types of games are only military and economic Entrenchment added three lines of research into which is to research on the protection of the kingdom. You can research and development arms to protect your kingdom in the promotion, whether this is increasing the ability of the turret The more armed park a commercial vehicle. Mine field space. Through construction of new Star Base with a giant fortress like the last checkpoint to stop the enemy not wait to hold your star. Who likes to play house and then gradually filling crawl into the enemy's empire collapsed. EP this is your heaven ever.
Download:
FLVMP43GP

Entrenchment is a new element around this แหละ.
diplomacy_logo
Diplomacy -. Department added the last Additional element in the diplomatic game that has more depth. What was added in this sector is. Diplomatic line research to help increase efficiency and ways to negotiate with other parties for new The award of a diplomatic mission variations. Display the new relationship has been updated to more detailed. Who are tired of problems with interstellar Department has added the opportunity for you to use diplomatic methods to solve the problem fully ever ครับ.
 
Download:
FLVMP43GP

Video introduction of the sectors Diplomacy.
Huang Chang's space search
Gameplay of the game talking to each other it is better ครับ. After training modes ago Now is the time really played just once. This game is no story mode, Campaign or part of a mission. Playing will open similar to the game Civilization or game series Total wars (but this time the RTS, not Turn-Base) starting players must choose a party that exists from all three parties before, including TEC, Advent and Vasari each party will feature a different technology, the look of buildings and units, followed by a map for players. Map in this game is a lot to play very much. From the small map for a fight with AI 1:1, to a large map for 10 players and a Random map for the player to the game will randomly select or create a new one. The random map lets not feel trite or monotonous boring quite well, and after you set up a full map and all. Games will map onto star in that scene. Throughout most of the game is played. You will have command and management at the stars through this screen ครับ. The main goal of this game alone is. You will find a way to overcome the enemy using everything in a way, whether in diplomacy, to use military power. Even the space pirates or even a tool.  
 Sins_01 Sins_02
 Sins_03 Sins_04
To be a RTS game, but the game soon since the first often does not result in better นัก. Style of play because of Sins is gradually (but slowly Chua), you need to start planning administration. Storage resources. A research station. Technology research over the enemy. Then create a fleet to the enemy and then crushed. I would not down in detail how to play in this review. Because it is quite a lot of detail. Defy description would read the same tired out before แน่. But let washing down deep For map look a little นึง ครับ For this game even has a vast background universe is dark. But the combination of the solar system map that To an environment different and exciting Chuan. Stars of the solar system as you may have a blue atmosphere. But when you travel to other solar system. You will see a different environment away It may consist of red or green gas group, which may include a magnetic storm is likely Apart from a different environment then. Each solar system also consists of various stars, including Worm hole pirate base or floating in space. For a larger map or maps created randomly. I found the environment or the beginning of the star position players usually always different. What might be unique. But I can guarantee that Mapping system of this game will not make players tired exact symptoms.  

AI most unwise
The enemy AI in mind guessing game. What is hard and winning Slots To Gallery ever. Although plans to play the AI will take the form of rigid But how to walk their game that it was hardly unique. (Repeat many times it is not the same) they are smart and will not rely much นัก players. To play a 1:1 game map will not allow you to use diplomatic methods to the enemy. Because of a mission to satisfy the diplomatic map is not available in 1:1, but when you play the map the larger AI they will begin to show the wise for you to see clearly. Even if you level up a good relationship with them how their AI is still displayed jealousy not rely on the sporadic And often when they see that your empire is large and likely detrimental They often betrays you though the relationship of the kingdom in negotiations with a good partnership even then. Nature of the fleet attacks you will see that Will vary according to level of difficulty of the AI that you choose to play. You will see from the small fleet waiting to harass and ambush attack by hundreds of motor boats even if you accidentally AI is smart and cruel but I have found that No matter where a level of difficulty. It often took trade ship or vehicle patrol flight in the solar system into your shot to play for free. Despite the way through or not a trade agreement with each other. It makes the level of relations problem inadvertently. The problem I see from the first sector primary game and the current release, it has not been amended in any way.
 Sins_05 Sins_06
Sin_20 Sin_18

Rehearsal space is a strong spiritual descent suck!
If think that RTS games focus on typical RTS game as soon as I would have to say you're wrong. Forget it with the scramble to collect resources and then quickly attack the same pump unit that is more sensitive than one win away There is no way you can be finished within an hour even if they play with AI 1:1, because the games focus on resource management systems and research. Than you can build a fleet of high-tech. I spend time to study and not less. Be careful not to get forward a separate resource deficit. Of attacks each time I need to move forward slowly into each of the Star fleet and require a combination to be effective. To play my first time to eight hours for AI 1:1 but at the beginning and try to learn and play with AI 4 parties to appear that I take 10 hours to overcome them all. Since that game is really focused on planning differs from the current RTS game, but the focus soon. To play with the players together. You may have to take that long to play up again. (Maybe for a day), but do not worry . Because of the multiplayer mode, it is the system used if war Save hijacked stars today, it lasted too long. You can save games to play with friends next time. Although each game takes to play that long. I own, but never bored with it. Conversely, I feel drawn to play to continue with no end other. (Until we end the game itself), it is feeling happy. Delighted when the players are not really tell. You must try to experience it yourself . Then you'll understand why. I call this game to that Spiritual descent game suck!
 Sins_07 Sins_08
Image and sound
Although graphics are not updated to leap from the beautiful game the main sectors much. But it does not look obsolete or outdated by the time to what Get still look good for this style of game as well. Majority of time playing this game you must run through the map unit star The units you will see an icon colors. When you zoom down to see nearby. You will see the details of combat vehicle types explicitly Both motor patterns on the various light jets also various effects is made out very beautiful. There are more fleet fight chaotically busy. Fighter jets and the vehicle group, smoke or light from Plasma Missile dust flying around. Makes the battle much more exciting. And sometimes details of these environments, I feel I've forgotten fleet to control it. You only because watching the fight and forget And for those who do not have a computer at PC Pek much higher. Open the graphic details of all May cause you trouble while fighting game sluggishly over time. Especially in large battle with several hundred aircraft motor. (If you do not zoom down to near I had no problems).
Sins_09 Sins_10
Of music and audio effects in the game. Considered to have come out great . Especially the melodic songs of musical Together to help create a mood with the game well. Free to change the situation that occurred in a game like that time when you are in management stars. Music will calm of Chew Enjoy any other. The universe of style, a very large peace. But contagious to fight or invade the enemy into the map When you zoom down to the size of these ต that Of music will be changed to look Chuan thriller. Known song of changing circumstances that surrounds it really In the various sound effects, it does not feel the sound gun battle Plasma volume vehicle types. Or sound twisted metal from the explosion of the vehicle that is reflected throughout, it helps to create a mood with the war to the fleet as well ครับ it. (Although in fact the sound does not travel through vacuum notwithstanding). 
 Sins_11 Sins_16
And UI controls.
Vertical camera angle in Space RTS game that has seen important. Because the universe has a depth and dimension. The camera angle makes control easy But for this game can not control the camera is limited. Zoom in and see different units or fleet tracking is still difficult. I found keys for camera control is less effective and difficult for a beginner. The game should have keyboard shortcuts that we can access different camera angle or track unit by pressing one for Homeworld, however, when you get comfortable room What other wash it easier. Advantages for about camera angle in this game enough to replace the is it a system of Zoom down to where the cursor is the same game Supreme Commander This system facilitates time to order units and are to zoom into details. switch the UI very well for this game is easy to understand and research Creating vehicles and other The only exception is the bar fight, the stars of the vehicle to the left of the screen, (long bar) to view the eyesore and running hard. Selection of vehicle washing aircraft several hundred aircraft through the region on a fairly quite time, however, UI Department of Trinity has been updated for easier use. A display of diplomatic and trade small to see clearly easily accessible, enabling players to follow the situation in trade and diplomatic immediately without opening the screen black market or diplomacy to pirate anymore.
Sin_15 Sins_17
Merit  
RTS is a deep basin management planning (4X) The game features great detail.
Beautiful graphics, excellent sound effects.
Smart AI is difficult to guess. Variety of disciplines, not boring
Elements of the EP and the second game and depth to play more.
Played standing. Attracted a strong spirit!

Flaw   
Play each map takes a long time. If the share of playing time may have a bad problem.
Much detail. Understanding takes time.
UI and the camera angle does not work as they should be easy.
Jacobs response to the AI sometimes not reasonable.

Sins of a Solar Empire classified as space RTS line is another great game. Called to compare floor game senior Vertical Space Strategy in Galactic Civilization 2, Imperial Galactica 2 or Homeworld easily with a game that combines resource management and planning together perfectly the Sins is a game with charm and highlights. that seldom find in today's RTS games for the sector and Trinity, although it will not have anything more exotic than bringing the total sales EP new But it's worth for those who have never played or to buy EP out before this is not complete and critical Trinity remains unique gaming sector key to strong, while important new sector supplement is increased. encouragement to the game over again. Line plans to 4X gamers are not touching this game should not miss any great .

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